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Chronomancy

Genre: Roguelike Spell Casting RPG

Platform: Windows

Engine: Unreal Engine 5

Duration: Sep 2024 - June 2025

Team Size: 11

Role: Animator

spellbook image.jpg

Chronomancy is a single-player magic-based roguelike dungeon crawler. Players traverse through randomly generated rooms casting spells with a unique drawing-based spellcast system. Each playthrough sees players learn new spells, gain powerful items, and besting challenging enemy loadouts in their quest to defeat the game’s final boss, the Chronomancer.

Responsibilities:

  • Built control rigs from skeleton meshes for a first-person hand model, as well as both melee and flying enemy characters, enabling clean and responsive animation workflows.

  • Created all in-game animations, including first-person hand gestures for spellcasting, melee kick actions, and full motion cycles for enemy types.

  • Designed and implemented idle, walk, movement, attack, and flinch animations for all enemy variants, ensuring clear visual telegraphs and gameplay responsiveness.

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