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Chronomancy
Genre: Roguelike Spell Casting RPG
Platform: Windows
Engine: Unreal Engine 5
Duration: Sep 2024 - June 2025
Team Size: 11
Role: Animator

Chronomancy is a single-player magic-based roguelike dungeon crawler. Players traverse through randomly generated rooms casting spells with a unique drawing-based spellcast system. Each playthrough sees players learn new spells, gain powerful items, and besting challenging enemy loadouts in their quest to defeat the game’s final boss, the Chronomancer.
Responsibilities:
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Built control rigs from skeleton meshes for a first-person hand model, as well as both melee and flying enemy characters, enabling clean and responsive animation workflows.
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Created all in-game animations, including first-person hand gestures for spellcasting, melee kick actions, and full motion cycles for enemy types.
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Designed and implemented idle, walk, movement, attack, and flinch animations for all enemy variants, ensuring clear visual telegraphs and gameplay responsiveness.
